Brush Geometry
Posted on Feb 12, 2012 | Last Updated Dec 31, 2022
How to export brush geometry with the Wall Worm VMF Exporter.
brush, geometry, layout, bsp, brush mode, tag, world geometry
Visgroup Manager
Posted on Oct 12, 2018 | Last Updated Oct 20, 2018
The Visgroup Manager in Wall Worm allows you to arbitrarily show/hide objects in your scene.
visgroup, display
VBSP Parser
Import Detail Sprites into 3ds Max
Posted on Nov 1, 2013 | Last Updated Feb 22, 2014
Import prop details from your VBSP files.
vbsp, detail, sprites, importer, detailsprites
Updates to WW are Missing
Posted on Oct 4, 2015 | Last Updated Oct 4, 2015
Steps on fixing Wall Worm to use the latest version that is installed.
Hull Helper
Posted on Feb 12, 2012 | Last Updated May 1, 2023
Hull Helper is a simple UI to speed up making hulls from complex models.
hull, quick hull
Why are Models Appearing as Cubes?
When reopening a scene the models can appear as cubes if the game settings do not include paths to the source MDL files.
Posted on Mar 4, 2017 | Last Updated Mar 4, 2017
This document explains why models can appear as cubes instead of props when importing VMF or MDL nodes.
mdl, model, cube
Nothing Happens When You Hit Export
Posted on Feb 13, 2012 | Last Updated Feb 13, 2012
Model does not compile when you hit export. Here are some solutions.