Understanding How to Set Up Paths
Many new users of WWMT find themselves confused when it comes to the setup of WWMT. This is primarily because there are some specific paths you must set correctly for the automation of WWMT to work.
Export Multiple Texture Skins
You can give your model multiple skins (textures) so that the same mesh can look differently in different uses.
Displacements
An overview of creating displacements for the Source Game Engine inside 3ds Max using Anvil.
A Source for New Tools
2016 Year in Review for Wall Worm
Halloween 2016 news for Wall Worm and the release of a new MDL Importer for 3ds Max.
Mass Model Fetch
The Mass Model Fetch Utility allows you to import multiple props into your scene at once.
Overview of Wall Worm Model Tools
Overview on what it is that Wall Worm Model Tools is and does.
Overview Exporter
The Overview/Radar texture exporter allows you to export an overview texture straight from your Max scene.
Wall Worm, the Angry Teapot and the Art of Xen
Latest news on Wall Worm development, the Angry Teapot Awards and some insight on the future development of Xen in Black Mesa.