Brush Materials have incorrect rotation and scale when using the DirectX Shader
The Wall Worm Material Library Generator originally created DirectX Materials for all materials. But updates to the VMF Exporter changed the way materials are interpretted. Whenever possible, you should not use DirectX Materials.
Models and QC
Information on exporting models and QC files.
Convert Scene to Model
Instructions on converting a scene into a model or clustering multiple model props into single models.
Source Shader Settings
Control many Source VMT parameters directly inside 3ds Max.
MDL Loader isn't working
Instructions on manually setting the correct plugin paths if WW did not set them during installation.
Prop Data and Custom Gibs
Explanation of the Prop Data and Custom Gibs rollout in Wall Worm Model Tools.
Scene Management
Topics related to scene management tools in 3ds Max and Wall Worm.