A Source for New Tools
2016 Year in Review for Wall Worm
Halloween 2016 news for Wall Worm and the release of a new MDL Importer for 3ds Max.
Batch Import Levels
Batch import levels from Source and Goldsource into 3ds Max or FBX format.
Recovering a Displacement Mesh
This page explains how to recover your displacements from a Sculpt Mesh that was never committed.
VMT Browser
The VMT Browser in Wall Worm allows you to browse, preview and assign materials from your game.
My Material is always Transparent but I don't want it to be
Information on outputting the desired alpha settings for your materials.
Soundscaper
This utility is a helper function to generate a skeleton Soundscape file based off of soundscape entities in your level.
Alpha Spec
This utility is a helper function to convert your Specular Level bitmap into the Alpha channel of another bitmap.