Nothing Happens When You Hit Export
Model does not compile when you hit export. Here are some solutions.
Random Elements
Random Elements Modifier lets you randomize position, rotation and scale of geometry or UVs at the element level.
Overview Exporter
The Overview/Radar texture exporter allows you to export an overview texture straight from your Max scene.
Unexpected Model Orientation in VMF Exporter
Fixed in WWMT 1.772
The orientation of models in the QC Generator has been flipped on the Z-axis and the VMF Exporter is also rotated to accomodate this result. You may need to recompile models compiled before the 1.772 update.
Understanding Wall Worm Displacements
Overview on working with displacements in 3ds Max for the Source Game Engine.
Brush Materials and Decals
A beginning to end example of making and exporting brush materials and decals.
A video and sample file to show you how to export textures, brush materials, decals and a simple level from 3ds Max into the Source Game Engine.
Converting Displacements to Models
Steps on converting a collection of displacements to props.
MDL Loader isn't working
Instructions on manually setting the correct plugin paths if WW did not set them during installation.
Rotating Textures
Instructions on creating VMTs that animate the texture rotation.