Wall Worm: Work Flows and Other Things
Some new videos on the Wall Worm Workflow for Source.
Texturing World Geometry in 3ds Max
Basic tips on texturing world geometry in Max, especially for those with a Hammer background.
VBSP.exe has stopped working
VBSP can crash if there are no entities or world geometry in your scene.
Making your 3D Skybox
Explanation on making a 3D Skybox in 3ds Max with Wall Worm.
Global Settings and Configuration
This floater controls global settings for Wall Worm. The settings control some system settings as well as default settings for common tools and actions in Wall Worm.
VMF Exporter
The Wall Worm tools allows you to send your 3ds Max scene to Hammer and Source via a VMF Exporter.
Displacements
An overview of creating displacements for the Source Game Engine inside 3ds Max using Anvil.
Advanced Texture Controls
With Wall Worm Pro, you can export arbitrary texture maps as VTF files in Source.