Source Shader Settings
Control many Source VMT parameters directly inside 3ds Max.
Exporting Animated Particle Textures
Instructions on exporting animated textures straight from 3ds Max into the Particle Editor.
WWMT Proxy Tools
Wall Worm Proxies are objects that let you re-use a model in a scene that you are exporting into a VMF.
Creating Entities
Details on what objects automatically export as entities in a VMF and how to manually create other entities.
Displacement Texture Scale Sometimes Incorrect
Understanding Displacement Blend Texture Scale
This page explains one cause for displacement materials to be scaled incorrectly in Source as well as the solution. You should use bitmaps of equal dimensions in both materials controlling the Blend material.
Bad Texture Alignment on Brush Geometry and Displacements
Fixed in VMF Exporter 1.21 (WWMT 1.768)
The current VMF Exporter does not yet export the correct texture alignment, rotation and scaling on brush geometry and displacements.
Overview Exporter
The Overview/Radar texture exporter allows you to export an overview texture straight from your Max scene.
Texture and VTex Errors
Topics pertaining to errors compiling VTF Textures from bitmaps in Source.
Converting Displacements to Models
Steps on converting a collection of displacements to props.