3ds Max Tools
3ds Max Tools that help with game development. All tools have been or are actively used by Wall Worm.
Wall Worm
Wall Worm tools, utilities, plugins and scripts for creating Source and Source 2 Game Engine Assets inside 3ds Max. Documentation, tutorials, tips, videos and more.
Transparency and Reflections
Tutorial and example scene on making a material that has reflectivity that matches the transparency in 3ds Max.
OSL: Multi Gradient
The Multi Gradient OSL map has several gradient masking options.
WWMT Level of Detail Model List
This rollout displays all of the LOD (Level of Detail) models in your model. Inside this rollout you can select the helpers that control LOD switch distances, vertex count percentages and add/append models to your LOD models.
Models and QC
Information on exporting models and QC files.
Character Models
Articles related to making character models for the Source Game Engine.
MDL File Loader
Geometry Plugin to load Valve's MDL files directly into 3ds Max.
BSP Compile Log
Viewing and using the BSP Compile logs.
FGD Parser Problems
Details on known issues with the FGD parser in the free version of Wall Worm.