Porting Levels into Source
General Overview of Converting Scenes that Were Not Designed with Source in Mind
Overview on porting scenes and levels from other sources.
Displacement edge abutting other edges
Help understanding the VBSP compile warning about displacement edge abutting other edges.
Overview Exporter
The Overview/Radar texture exporter allows you to export an overview texture straight from your Max scene.
Overview of Wall Worm Model Tools
Overview on what it is that Wall Worm Model Tools is and does.
Porting Levels
Articles related to porting levels into Source using 3ds Max and Wall Worm.
Wall Worm Anvil
Formerly called Wall Worm Displacement Tool
Overview of Anvil. Anvil is a level design toolset to help send 3ds Max scenes into Source.
Arch Primitive
The Arch Primitive is a scripted geometry plugin for 3ds Max that creates arches for world geometry in BSP games such as those made on the Source Engine
Alpha Spec
This utility is a helper function to convert your Specular Level bitmap into the Alpha channel of another bitmap.
Wall Worm: Work Flows and Other Things
Some new videos on the Wall Worm Workflow for Source.