SMD, VTA and QC Importer
Information on importing SMD files and QC files from Source into 3ds Max.
WWMT Requirements
Requirements for installing and using Wall Worm Model Tools.
Porting Levels into Source
General Overview of Converting Scenes that Were Not Designed with Source in Mind
Overview on porting scenes and levels from other sources.
VBSP.exe has stopped working
VBSP can crash if there are no entities or world geometry in your scene.
Detailer
Bringing life to your scenes
Detailer is a detail sprite primitive plugin with exporters. The tools allow you to either create VBSP files, and will also create geometry that exports into the Source Game Engine with the Wall Worm VMF exporter.
Getting Started with your Sky
Getting started with your level with the intent of building both a 2D sky and 3D Skybox.
Source Shader Settings
Control many Source VMT parameters directly inside 3ds Max.
Models and QC
Information on exporting models and QC files.
Visgroup Manager
The Visgroup Manager in Wall Worm allows you to arbitrarily show/hide objects in your scene.