Entity Cache
Explanation on how Entities are generated and stored on your computer.
Lightmap Scale
This article details the process of setting lightmap scale on objects, displacements and faces with Wall Worm Anvil's lightmap tools.
Cordon Manager
The cordon manager lets you use multiple cordons and limit the compiling of your level to the area inside the cordon.
Overview Exporter
The Overview/Radar texture exporter allows you to export an overview texture straight from your Max scene.
Source Shader Settings
Control many Source VMT parameters directly inside 3ds Max.
Exporting CAT and Biped Models
Export your CAT or Biped rig from 3ds Max into the Source Game Engine with Wall Worm.
Importing WAD Files
Instructions on using the WAD importer in Wall Worm to bring WAD files from Goldsrc into 3ds Max.