Porting Levels into Source
General Overview of Converting Scenes that Were Not Designed with Source in Mind
Overview on porting scenes and levels from other sources.
Sky Writer
Sky writer allows you to render your 3ds Max scene straight into the Source Game Engine as a HDR 2D sky texture (also known as a cubemap).
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Instructions on manually setting the correct plugin paths if WW did not set them during installation.
SMD, VTA and QC Importer
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Information on importing SMD files and QC files from Source into 3ds Max.
Exporting Correct Smoothing on Models
Understanding Smoothing Groups and Explicit Normals
Discussion on smoothing groups and explicit normals and how they relate to Source.
Entity Cache
Explanation on how Entities are generated and stored on your computer.
Displacements
An overview of creating displacements for the Source Game Engine inside 3ds Max using Anvil.