VBSP.exe has stopped working
VBSP can crash if there are no entities or world geometry in your scene.
Slow Closing File or 3ds Max
This problem is fixed with sculpt meshes created with WW 2.82+.
3ds Max seems to hang when closing a file with a large sculpt mesh.
Getting Started with your Sky
Getting started with your level with the intent of building both a 2D sky and 3D Skybox.
Displacements
An overview of creating displacements for the Source Game Engine inside 3ds Max using Anvil.
Finding Leaks in 3ds Max
Some information on finding and troubleshooting leaks.
Porting Levels into Source
General Overview of Converting Scenes that Were Not Designed with Source in Mind
Overview on porting scenes and levels from other sources.
Bitmap Crop and Coordinates in 3ds Max
Tutorial on using the BitmapTexture crop function with models and world geometry.
Export Body Groups | $bodygroup
You can export body groups ($bodygroups) directly into Source in 3ds Max.
Attachments & Particle System UI
Attachments are points on your model where you can attach extra models and particle systems (guns, sprites, etc). This page details both Attachments and Particle Systems since the Particle System controls are also in the attachment rollout.