VBSP.exe has stopped working
VBSP can crash if there are no entities or world geometry in your scene.
Visgroup Manager
The Visgroup Manager in Wall Worm allows you to arbitrarily show/hide objects in your scene.
Prop Libraries
Creating Prop Libraries for re-using assets in Wall Worm Projects.
Creating Brush Corridors and Terrain
ShellVex functions for creating ShellVex brush systems from selected objects.
Getting Started with your Sky
Getting started with your level with the intent of building both a 2D sky and 3D Skybox.
Lightmap Scale
This article details the process of setting lightmap scale on objects, displacements and faces with Wall Worm Anvil's lightmap tools.
SMD, VTA and QC Importer
Information on importing SMD files and QC files from Source into 3ds Max.