Wall Worm Anvil
Formerly called Wall Worm Displacement Tool
Posted on Feb 12, 2012 | Last Updated Jul 25, 2017
Overview of Anvil. Anvil is a level design toolset to help send 3ds Max scenes into Source.
anvil, overview, level design
Export Body Groups | $bodygroup
Posted on Feb 12, 2012 | Last Updated Jan 7, 2018
You can export body groups ($bodygroups) directly into Source in 3ds Max.
bodygroup, submodel, submodels, bodygroups, body group, sub model, $bodygroup, qc, export
Your 2D Sky and Sky Writer
Posted on Mar 12, 2014 | Last Updated Jan 29, 2016
Overview of setting up a scene in 3ds Max to render out as a 2D sky for your level with Sky Writer.
2d sky, sky writer
Making Facial Animations
Posted on Feb 12, 2012 | Last Updated Jan 15, 2020
This page explains how to export your facial animations into Source. Facial animations are done using a different procedure than most animations in Source.
vta, facial, morpher, morph-o-matic, flexfile
Wall Worm Sends Greetings in 2016
Posted on Jan 10, 2016 | Last Updated Jan 10, 2016
First Wall Worm blog of 2016 with new videos, new level design contest and review of 3ds Max 2016.
blog, contest, 2016
MDL File Loader
Posted on Sep 23, 2016 | Last Updated Nov 20, 2023
Geometry Plugin to load Valve's MDL files directly into 3ds Max.
mdl, model, import, vpk