FGD Parser Problems
Details on known issues with the FGD parser in the free version of Wall Worm.
Wall Worm: Work Flows and Other Things
Some new videos on the Wall Worm Workflow for Source.
Making $jigglebones in 3ds Max for Source
$jigglebones are bones that can automatically generate secondary motion without being animated. Making a $jigglebone in WWMT requires you to use the hierarchy tab in the command panel, which may be a new area for less experienced modelers.
Other Tools
Some of the less common tools packaged with Wall Worm.
Wall Worm
Wall Worm tools, utilities, plugins and scripts for creating Source and Source 2 Game Engine Assets inside 3ds Max. Documentation, tutorials, tips, videos and more.
Unexpected Model Orientation in VMF Exporter
Fixed in WWMT 1.772
The orientation of models in the QC Generator has been flipped on the Z-axis and the VMF Exporter is also rotated to accomodate this result. You may need to recompile models compiled before the 1.772 update.
Displacements Fail to Export
Some tips on troubleshooting displacements failing to export from Max into Source.
Export Textures to WAD
Export Bitmaps from your 3ds Max scene to WAD files.
Nothing Happens When You Hit Export
Model does not compile when you hit export. Here are some solutions.