Making Your Sky
Posted on Mar 12, 2014 | Last Updated Mar 12, 2014
Series on making your 2D Sky and 3D Skybox in 3ds Max for the Source Engine.
sky, 2d, 3d, toc
Displacement Proxies
Posted on Jun 18, 2018 | Last Updated Mar 29, 2020
Displacement Proxies allow teams to work more efficiently with displacements in multiple files.
displacement proxy, sculpt proxy, xref scene
Using Props in Your Scene
Posted on Mar 3, 2015 | Last Updated Nov 7, 2016
Article on re-using existing props in a scene.
props
Making your 3D Skybox
Posted on Mar 12, 2014 | Last Updated Mar 12, 2014
Explanation on making a 3D Skybox in 3ds Max with Wall Worm.
3d skybox
MDL Loader isn't working
Posted on Dec 23, 2016 | Last Updated Dec 23, 2016
Instructions on manually setting the correct plugin paths if WW did not set them during installation.
plugin paths, mdl loader troubleshooting
Wall Worm Pro
Posted on Nov 20, 2014 | Last Updated Aug 30, 2023
Wall Worm Pro enhances the features inside Wall Worm itself.
wallworm pro, wwpro, vtf importer, smd exporter plugin, vta export plugin, source engine plugins
Export Textures
Posted on Feb 12, 2012 | Last Updated Mar 2, 2024
How to export your model textures from 3ds Max to Source.
material, vtf, export, model, valve, source, vtex, wallworm
Export Body Groups | $bodygroup
Posted on Feb 12, 2012 | Last Updated Jan 7, 2018
You can export body groups ($bodygroups) directly into Source in 3ds Max.
bodygroup, submodel, submodels, bodygroups, body group, sub model, $bodygroup, qc, export