Making Your Sky

Posted Mar 12, 2014
Last Updated Mar 12, 2014

Making a custom sky for your level is an important part of creating the perfect mood of your scene. If you are new to Source you may be a little bit confused about what goes into making your sky.

The first thing to understand is that there are two completely different aspects of your sky. One is the 3D Skybox that is the viewable extended world beyond the playable areas and the other is the 2D sky that is a giant cubemap image that is the backdrop for the scene (usually encompassing the sky, clouds, stars, sun, etc).

This series of articles explains how to build these two parts of your level in a much more convenient and optimized fashion than is done in traditional work flows. Wall Worm allows you to start your skies earlier in the design process (really from the start) and keep them as seamless environments that are easier to adjust and visualize throughout the entire process.

Getting Started with your Sky

Posted on Mar 12, 2014 | Last Updated Mar 12, 2014

Getting started with your level with the intent of building both a 2D sky and 3D Skybox.

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Making your 3D Skybox

Posted on Mar 12, 2014 | Last Updated Mar 12, 2014

Explanation on making a 3D Skybox in 3ds Max with Wall Worm.

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3d skybox

Your 2D Sky and Sky Writer

Posted on Mar 12, 2014 | Last Updated Jan 29, 2016

Overview of setting up a scene in 3ds Max to render out as a 2D sky for your level with Sky Writer.

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2d sky, sky writer

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