MDL File Loader
Geometry Plugin to load Valve's MDL files directly into 3ds Max.
Why are Models Appearing as Cubes?
When reopening a scene the models can appear as cubes if the game settings do not include paths to the source MDL files.
This document explains why models can appear as cubes instead of props when importing VMF or MDL nodes.
Making Collision Models
Articles about making collision models.
Convert Scene to Model
Instructions on converting a scene into a model or clustering multiple model props into single models.
Mass Model Fetch
The Mass Model Fetch Utility allows you to import multiple props into your scene at once.
WWMT Level of Detail Model List
This rollout displays all of the LOD (Level of Detail) models in your model. Inside this rollout you can select the helpers that control LOD switch distances, vertex count percentages and add/append models to your LOD models.
Preparing Your Model
Preparing your model to export your model with WWMT in 3ds Max to the Source Engine.
Installing Wall Worm Model Tools
Instructions on installing the Wall Worm Model Tools.
Understanding How to Set Up Paths
Many new users of WWMT find themselves confused when it comes to the setup of WWMT. This is primarily because there are some specific paths you must set correctly for the automation of WWMT to work.
Unexpected Model Orientation in VMF Exporter
Fixed in WWMT 1.772
The orientation of models in the QC Generator has been flipped on the Z-axis and the VMF Exporter is also rotated to accomodate this result. You may need to recompile models compiled before the 1.772 update.