Wall Worm Turns Five Years Old
Wall Worm launched on November 18, 2010. This post discusses the journey from then through November 2015.
Wall Worm, the Angry Teapot and the Art of Xen
Latest news on Wall Worm development, the Angry Teapot Awards and some insight on the future development of Xen in Black Mesa.
VBSP.exe has stopped working
VBSP can crash if there are no entities or world geometry in your scene.
Brush Geometry
How to export brush geometry with the Wall Worm VMF Exporter.
Models and QC
Information on exporting models and QC files.
Creating Entities
Details on what objects automatically export as entities in a VMF and how to manually create other entities.
Help! There was an Error and Now Max is Frozen
If there is a MAXScript error during some functions, the MAX UI can remain in limbo (frozen or non-responsive). Here is the function to fix this.
Exporting Your Static Prop
Basic explanation on using WWMT to export your static prop into Source.
Why are Models Appearing as Cubes?
When reopening a scene the models can appear as cubes if the game settings do not include paths to the source MDL files.
This document explains why models can appear as cubes instead of props when importing VMF or MDL nodes.