Wall Worm Turns Five Years Old
Wall Worm launched on November 18, 2010. This post discusses the journey from then through November 2015.
Bitmaps to Materials
Information on creating substance-driven material libraries and generating tri-planar projection textures without need for UV mapping.
My Material is always Transparent but I don't want it to be
Information on outputting the desired alpha settings for your materials.
Wall Worm, the Angry Teapot and the Art of Xen
Latest news on Wall Worm development, the Angry Teapot Awards and some insight on the future development of Xen in Black Mesa.
The Age of Free Game Engines is Here
The game engines are all going free and Wall Worm Pro is now available.
Material Library Generator
Explanation of how to use the Material Library Generator.
PBR Material Support
PBR Material support in Wall Worm.
Entity Cache
Explanation on how Entities are generated and stored on your computer.
A Decade of Wall Worm
Wall Worm turned 10 years old in 2020. Here is a little status update.