Compile Errors
Compiling your assets for Source sometimes generates errors. This page lists categories for finding solutions to compile problems.
Export Multiple Texture Skins
You can give your model multiple skins (textures) so that the same mesh can look differently in different uses.
Export Textures
How to export your model textures from 3ds Max to Source.
Collision Model & Physics
The Collision Model & Physics rollout in WWMT. Assign a collision hull, create a hull with the Quick Hull function and use advanced features such as the Convexity Hull Wrapper.
Source Tools
Modeling Resources for the Source Game Engine. Links to helpful tools, sites and resources.
Level of Detail
Level of Detail tools in Wall Worm.
Washed Out Textures
Instructions of getting your materials to import without being washed out in color.