Making Ragdolls in 3ds Max for Source
Making a ragdoll requires you to use the hierarchy tab in the command panel, which may be a new area for less experienced modelers. Watch the video here to get a basic overview of how to make a ragdoll for Source.
Displacements
An overview of creating displacements for the Source Game Engine inside 3ds Max using Anvil.
WWMT Proxy Tools
Wall Worm Proxies are objects that let you re-use a model in a scene that you are exporting into a VMF.
End User License Agreement
End User License Agreement for Wall Worm Products.
Overview of Wall Worm Model Tools
Overview on what it is that Wall Worm Model Tools is and does.
Setting Up Wall Worm for Goldsource
Overview of setting up Wall Worm for Goldsrc.
Collision Model & Physics
The Collision Model & Physics rollout in WWMT. Assign a collision hull, create a hull with the Quick Hull function and use advanced features such as the Convexity Hull Wrapper.
Hull Helper
Hull Helper is a simple UI to speed up making hulls from complex models.