A Source for New Tools
2016 Year in Review for Wall Worm
![](/media/1/image/jpeg/tiny/171_angryteapot_smash_dealaunay_world.jpg)
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Halloween 2016 news for Wall Worm and the release of a new MDL Importer for 3ds Max.
Batch Import Levels
Batch import levels from Source and Goldsource into 3ds Max or FBX format.
Recovering a Displacement Mesh
This page explains how to recover your displacements from a Sculpt Mesh that was never committed.
VMT Browser
![vmt browser](/media/1/image/png/tiny/214_vmt_browser.png)
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The VMT Browser in Wall Worm allows you to browse, preview and assign materials from your game.
My Material is always Transparent but I don't want it to be
Information on outputting the desired alpha settings for your materials.
Soundscaper
This utility is a helper function to generate a skeleton Soundscape file based off of soundscape entities in your level.
Alpha Spec
This utility is a helper function to convert your Specular Level bitmap into the Alpha channel of another bitmap.