Visgroup Manager
The Visgroup Manager in Wall Worm allows you to arbitrarily show/hide objects in your scene.
A Source for New Tools
2016 Year in Review for Wall Worm
Halloween 2016 news for Wall Worm and the release of a new MDL Importer for 3ds Max.
On the Grid
Information and videos on using the grid in 3ds Max for Source Engine Level Design.
Using 4Way Blends
Overview of creating and working with Lightmapped_4WayBlend shaders in Wall Worm.
Making Facial Animations
This page explains how to export your facial animations into Source. Facial animations are done using a different procedure than most animations in Source.
Frequently Asked Questions
Some of the most frequently asked questions asked by Wall Worm users.
Displacements Fail to Export
Some tips on troubleshooting displacements failing to export from Max into Source.