Source Shader Settings
Control many Source VMT parameters directly inside 3ds Max.
Making your 3D Skybox
Explanation on making a 3D Skybox in 3ds Max with Wall Worm.
Prop Libraries
Creating Prop Libraries for re-using assets in Wall Worm Projects.
Wrinklemaps
Instructions on making wrinklemaps in 3ds Max with Wall Worm Pro.
Lightmap Scale
This article details the process of setting lightmap scale on objects, displacements and faces with Wall Worm Anvil's lightmap tools.
Source 2 FGD Parser
The FGD parser in Wall Worm supports Counter-Strike 2 to create game entities inside 3ds Max.
Export Textures to WAD
Export Bitmaps from your 3ds Max scene to WAD files.
Understanding Wall Worm Displacements
Overview on working with displacements in 3ds Max for the Source Game Engine.
SMD, VTA and QC Importer
Information on importing SMD files and QC files from Source into 3ds Max.