Visgroup Manager
![Visgroup Manager](/media/1/image/png/tiny/213_visgroups_1.png)
The Visgroup Manager in Wall Worm allows you to arbitrarily show/hide objects in your scene.
A Source for New Tools
2016 Year in Review for Wall Worm
![](/media/1/image/jpeg/tiny/171_angryteapot_smash_dealaunay_world.jpg)
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![](/media/1/image/jpeg/tiny/179_black_mesa_halloween_2016.jpg)
Halloween 2016 news for Wall Worm and the release of a new MDL Importer for 3ds Max.
On the Grid
Information and videos on using the grid in 3ds Max for Source Engine Level Design.
Using 4Way Blends
![Using 4way blend](/media/1/image/jpeg/tiny/180_using_4way_blend_first_frame.jpg)
Overview of creating and working with Lightmapped_4WayBlend shaders in Wall Worm.
Making Facial Animations
This page explains how to export your facial animations into Source. Facial animations are done using a different procedure than most animations in Source.
Frequently Asked Questions
Some of the most frequently asked questions asked by Wall Worm users.
Displacements Fail to Export
![](/media/1/image/png/tiny/160_invalidbrush_displacement.png)
![](/media/1/image/png/tiny/161_max_exported_displacement.png)
Some tips on troubleshooting displacements failing to export from Max into Source.