End User License Agreement
End User License Agreement for Wall Worm Products.
Scrolling Textures
Steps for creating scrolling textures and exporting to Source.
Brush Geometry
How to export brush geometry with the Wall Worm VMF Exporter.
Making Facial Animations
This page explains how to export your facial animations into Source. Facial animations are done using a different procedure than most animations in Source.
Source 2 Engine
Wall Worm and Source 2. Information on Counter-Strike 2 and Counter-Strike: Global Offensive.
VBSP.exe has stopped working
VBSP can crash if there are no entities or world geometry in your scene.
Exporting Your Static Prop
Basic explanation on using WWMT to export your static prop into Source.
Washed Out Textures
Instructions of getting your materials to import without being washed out in color.
Hitboxes and Bone Properties
The bone tools allow you to give specific bones artbitrary surface properties, set mass bias and create hitboxes and hitbox groups.