OSL Blendmodulate
OSL Blendmodulate mask to generate a mask as with a WorldVertexTransition shader in Source.
OSL WorldVertexTransition
The OSL Shader for WorldVertexTransition.
Rotating Textures
Instructions on creating VMTs that animate the texture rotation.
My Material is always Transparent but I don't want it to be
Information on outputting the desired alpha settings for your materials.
Using the IK Tab
Articles pertaining to the IK functions in Max and how they translate into settings for Source Game Engine models.
Getting Started with WWMT
Getting started with using the Wall Worm Model Tools.
Source Tools
Modeling Resources for the Source Game Engine. Links to helpful tools, sites and resources.
Other Tools
Some of the less common tools packaged with Wall Worm.
VMDL Exporter
Exporting VMDL files from 3ds Max into Counter-Strike 2.
Source Engine
Articles related to the Source Game Engine.