Porting Levels into Source
General Overview of Converting Scenes that Were Not Designed with Source in Mind
Overview on porting scenes and levels from other sources.
Wrinklemaps
Instructions on making wrinklemaps in 3ds Max with Wall Worm Pro.
Making your 3D Skybox
Explanation on making a 3D Skybox in 3ds Max with Wall Worm.
Preparing Your Model
Preparing your model to export your model with WWMT in 3ds Max to the Source Engine.
Exporting Animated Particle Textures
Instructions on exporting animated textures straight from 3ds Max into the Particle Editor.
Overview Exporter
The Overview/Radar texture exporter allows you to export an overview texture straight from your Max scene.
Displacements Fail to Export
Some tips on troubleshooting displacements failing to export from Max into Source.
Scene Management
Topics related to scene management tools in 3ds Max and Wall Worm.