Setting Up Wall Worm for Goldsource
Overview of setting up Wall Worm for Goldsrc.
Alpha Spec
This utility is a helper function to convert your Specular Level bitmap into the Alpha channel of another bitmap.
Wall Worm: Work Flows and Other Things
Some new videos on the Wall Worm Workflow for Source.
Purging Corrupt Utility Files
Instructions on deleting corrupt utility files that can stop Wall Worm from working correctly.
Wall Worm, Still Squirming
First Wall Worm blog entry. A brief discussion on the past, present and future of Wall Worm.
VMDL Exporter
Exporting VMDL files from 3ds Max into Counter-Strike 2.
Displacement Texture Scale Sometimes Incorrect
Understanding Displacement Blend Texture Scale
This page explains one cause for displacement materials to be scaled incorrectly in Source as well as the solution. You should use bitmaps of equal dimensions in both materials controlling the Blend material.
Compile Errors
Compiling your assets for Source sometimes generates errors. This page lists categories for finding solutions to compile problems.