Using the IK Tab
Articles pertaining to the IK functions in Max and how they translate into settings for Source Game Engine models.
Exporting Correct Smoothing on Models
Understanding Smoothing Groups and Explicit Normals
Discussion on smoothing groups and explicit normals and how they relate to Source.
Setting Up Wall Worm for Goldsource
Overview of setting up Wall Worm for Goldsrc.
Prop Data and Custom Gibs
Explanation of the Prop Data and Custom Gibs rollout in Wall Worm Model Tools.
OSL: Radial Gradient
Simple Radial Gradient OSL map for 3d Max included in Wall Worm.
Prop Libraries
Creating Prop Libraries for re-using assets in Wall Worm Projects.
Wall Worm Turns Five Years Old
Wall Worm launched on November 18, 2010. This post discusses the journey from then through November 2015.
Hull Helper
Hull Helper is a simple UI to speed up making hulls from complex models.
A Decade of Wall Worm
Wall Worm turned 10 years old in 2020. Here is a little status update.