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Source Shader Settings

Posted on Jun 9, 2013 | Last Updated May 16, 2017

Control many Source VMT parameters directly inside 3ds Max.

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vmt, parameters, source shader

Visgroup Manager

Posted on Oct 12, 2018 | Last Updated Oct 20, 2018
Visgroup Manager

The Visgroup Manager in Wall Worm allows you to arbitrarily show/hide objects in your scene.

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visgroup, display

About

Posted on Feb 12, 2012 | Last Updated Dec 25, 2022

About Wall Worm.

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Missing Icons and Functions in 3ds Max 2022

Since version 5.9.3 Wall Worm requires 3ds Max 2022.3+ for the 2022 versions of Max.
Posted on May 30, 2023 | Last Updated May 30, 2023

How to fix icons and menus missing for Wall Worm in some versions of 3ds Max 2022.

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2022, missing icons

Error Code 126

Startup Error Loading Wall Worm
Posted on Apr 10, 2023 | Last Updated Apr 10, 2023

Solution to a startup error and VTF bitmaps not loading in 3ds Max.

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vtflib, error code 126, startup error

Getting Started with your Sky

Posted on Mar 12, 2014 | Last Updated Mar 12, 2014

Getting started with your level with the intent of building both a 2D sky and 3D Skybox.

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sky

Entity Cache

Posted on Sep 9, 2014 | Last Updated Sep 26, 2018

Explanation on how Entities are generated and stored on your computer.

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entity, entity cache, reparse entities, reparsing,

Scene Management

Posted on Oct 12, 2018 | Last Updated Oct 12, 2018

Topics related to scene management tools in 3ds Max and Wall Worm.

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Level of Detail

Posted on Feb 12, 2012 | Last Updated Jul 29, 2013

Level of Detail tools in Wall Worm.

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lod

Blog

Posted on Feb 20, 2012 | Last Updated Oct 31, 2016

Articles pertaining to the development of Wall Worm tools, 3ds Max and the Source Game Engine.

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blog