Creating Brush Corridors and Terrain
ShellVex functions for creating ShellVex brush systems from selected objects.
Source Shader Settings
Control many Source VMT parameters directly inside 3ds Max.
Bitmaps to Materials
Information on creating substance-driven material libraries and generating tri-planar projection textures without need for UV mapping.
Entities are Missing in Exported Scene
Solutions on missing entities in exported game level
Information on why some entities might not export into the game and how to fix that.
Alpha Spec
This utility is a helper function to convert your Specular Level bitmap into the Alpha channel of another bitmap.
Getting Started with WWMT
Getting started with using the Wall Worm Model Tools.
Using the IK Tab
Articles pertaining to the IK functions in Max and how they translate into settings for Source Game Engine models.
Brush Geometry
How to export brush geometry with the Wall Worm VMF Exporter.
Displacement edge abutting other edges
Help understanding the VBSP compile warning about displacement edge abutting other edges.