Displacement Proxies
Displacement Proxies allow teams to work more efficiently with displacements in multiple files.
Running the Model Tools
How to run the Wall Worm Model Tools for the first time.
Hitboxes and Bone Properties
The bone tools allow you to give specific bones artbitrary surface properties, set mass bias and create hitboxes and hitbox groups.
BSP Topics
Basic discussion of BSP, VBSP and compiling topics.
Illegal Characters in Path
Solving some problems with special characters and illegal characters in filename paths.
Washed Out Textures
Instructions of getting your materials to import without being washed out in color.
FGD Parser Problems
Details on known issues with the FGD parser in the free version of Wall Worm.
Cordon Manager
The cordon manager lets you use multiple cordons and limit the compiling of your level to the area inside the cordon.
Lightmap Scale
This article details the process of setting lightmap scale on objects, displacements and faces with Wall Worm Anvil's lightmap tools.