Why are Models Appearing as Cubes?
When reopening a scene the models can appear as cubes if the game settings do not include paths to the source MDL files.
This document explains why models can appear as cubes instead of props when importing VMF or MDL nodes.
PBR Material Support
PBR Material support in Wall Worm.
Prop Libraries
Creating Prop Libraries for re-using assets in Wall Worm Projects.
Bitmaps to Materials
Information on creating substance-driven material libraries and generating tri-planar projection textures without need for UV mapping.
VMT Browser
The VMT Browser in Wall Worm allows you to browse, preview and assign materials from your game.
Updates to WW are Missing
Steps on fixing Wall Worm to use the latest version that is installed.
Nothing Happens When You Hit Export
Model does not compile when you hit export. Here are some solutions.
VBSP Parser
Import Detail Sprites into 3ds Max
Import prop details from your VBSP files.