OSL: Radial Gradient
Simple Radial Gradient OSL map for 3d Max included in Wall Worm.
Source 2 Engine
Wall Worm and Source 2. Information on Counter-Strike 2 and Counter-Strike: Global Offensive.
Visgroup Manager
The Visgroup Manager in Wall Worm allows you to arbitrarily show/hide objects in your scene.
Prop Libraries
Creating Prop Libraries for re-using assets in Wall Worm Projects.
Models and QC
Information on exporting models and QC files.
Using the IK Tab
Articles pertaining to the IK functions in Max and how they translate into settings for Source Game Engine models.
Lightmap Scale
This article details the process of setting lightmap scale on objects, displacements and faces with Wall Worm Anvil's lightmap tools.
Advanced Bone Settings
Information on adding bones to your model or controlling advanced parameters.
VBSP.exe has stopped working
VBSP can crash if there are no entities or world geometry in your scene.
Creating Brush Corridors and Terrain
ShellVex functions for creating ShellVex brush systems from selected objects.