Getting Started with your Sky
Getting started with your level with the intent of building both a 2D sky and 3D Skybox.
Visgroup Manager
The Visgroup Manager in Wall Worm allows you to arbitrarily show/hide objects in your scene.
OSL: Radial Gradient
Simple Radial Gradient OSL map for 3d Max included in Wall Worm.
Models and QC
Information on exporting models and QC files.
OSL WorldVertexTransition
The OSL Shader for WorldVertexTransition.
OSL: Multi Gradient
The Multi Gradient OSL map has several gradient masking options.
Using Props in Your Scene
Article on re-using existing props in a scene.
Creating Brush Corridors and Terrain
ShellVex functions for creating ShellVex brush systems from selected objects.
Lightmap Scale
This article details the process of setting lightmap scale on objects, displacements and faces with Wall Worm Anvil's lightmap tools.