Advanced Bone Settings
Information on adding bones to your model or controlling advanced parameters.
Cordon Manager
The cordon manager lets you use multiple cordons and limit the compiling of your level to the area inside the cordon.
Running the Model Tools
How to run the Wall Worm Model Tools for the first time.
Why are Models Appearing as Cubes?
When reopening a scene the models can appear as cubes if the game settings do not include paths to the source MDL files.
This document explains why models can appear as cubes instead of props when importing VMF or MDL nodes.
VBSP Parser
Import Detail Sprites into 3ds Max
Import prop details from your VBSP files.
OSL Blendmodulate
OSL Blendmodulate mask to generate a mask as with a WorldVertexTransition shader in Source.
BSP Topics
Basic discussion of BSP, VBSP and compiling topics.
Exporting Your Static Prop
Basic explanation on using WWMT to export your static prop into Source.
Using Props in Your Scene
Article on re-using existing props in a scene.