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Hull Helper

Posted on Feb 12, 2012 | Last Updated May 1, 2023

Hull Helper is a simple UI to speed up making hulls from complex models.

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hull, quick hull

Understanding How to Set Up Paths

Posted on Feb 13, 2012 | Last Updated Jun 21, 2018

Many new users of WWMT find themselves confused when it comes to the setup of WWMT. This is primarily because there are some specific paths you must set correctly for the automation of WWMT to work.

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file system paths

Models and QC

Posted on Feb 12, 2012 | Last Updated May 5, 2012

Information on exporting models and QC files.

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WWMT Proxy Tools

Posted on Apr 10, 2012 | Last Updated Oct 25, 2017

Wall Worm Proxies are objects that let you re-use a model in a scene that you are exporting into a VMF.

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Collision Model & Physics

Posted on Feb 12, 2012 | Last Updated Mar 15, 2017

The Collision Model & Physics rollout in WWMT. Assign a collision hull, create a hull with the Quick Hull function and use advanced features such as the Convexity Hull Wrapper.

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collision model, rollout

Tags

Posted on Jul 27, 2012 | Last Updated Jul 27, 2012

The Tags tab in Anvil lets you mark geometry in the scene as different kinds of objects. This page is an overview of the UI.

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tags, anvil, ui

Recovering a Displacement Mesh

Posted on Apr 30, 2012 | Last Updated May 31, 2013

This page explains how to recover your displacements from a Sculpt Mesh that was never committed.

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Advanced Bone Settings

Posted on Jan 18, 2015 | Last Updated Apr 22, 2019

Information on adding bones to your model or controlling advanced parameters.

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bones

Res Maker

Posted on Feb 12, 2012 | Last Updated Feb 18, 2020

Instructions on generating a RES file with Wall Worm to push custom content onto the client from the game server.

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res, resource file, reslist

Overview of Wall Worm Model Tools

Posted on Feb 12, 2012 | Last Updated Apr 20, 2016

Overview on what it is that Wall Worm Model Tools is and does.

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overview, introduction