WWMT Textures
Information on exporting Wall Worm Model Tools WWMT textures.
Model & Basic QC Rollout
Explanation of the model and basic qc rollout inside WWMT where you assign the mesh, set model/material paths and set some basic parameters.
Studiomdl.exe - Check for write enable
This error occurs when the path for the output model does not exist. This is an error that happens at the compile stage and will happen if you are compiling straight from WWMT or by compiling manually from the batch file.
Exporting Your Static Prop
Basic explanation on using WWMT to export your static prop into Source.
Utilities Rollout
The utulities rollout contains various features, functions and utilities to help work with WWMT models.
Collision Hulls in 3ds Max for Source
Using WWMT in 3ds Max to create your model's collision hull with the Quick Hull feature.
Preparing Your Model
Preparing your model to export your model with WWMT in 3ds Max to the Source Engine.
Collision Model & Physics
The Collision Model & Physics rollout in WWMT. Assign a collision hull, create a hull with the Quick Hull function and use advanced features such as the Convexity Hull Wrapper.
Making $jigglebones in 3ds Max for Source
$jigglebones are bones that can automatically generate secondary motion without being animated. Making a $jigglebone in WWMT requires you to use the hierarchy tab in the command panel, which may be a new area for less experienced modelers.
WWMT Changelog
Wall Worm tools changelog. Includes information and release date on each update to Wall Worm.