Anatomy of a Design Team
Teamwork in 3ds Max

This documents the most efficient setup of 3ds Max, Wall Worm and team organization for a Source Engine Project.
Global Settings and Configuration
This floater controls global settings for Wall Worm. The settings control some system settings as well as default settings for common tools and actions in Wall Worm.
Batch Import Levels
Batch import levels from Source and Goldsource into 3ds Max or FBX format.
Entity Cache
Explanation on how Entities are generated and stored on your computer.
Finding Leaks in 3ds Max
Some information on finding and troubleshooting leaks.
On the Grid
Information and videos on using the grid in 3ds Max for Source Engine Level Design.
VBSP Parser
Import Detail Sprites into 3ds Max

Import prop details from your VBSP files.
VMF Importer



You can use Wall Worm to import a VMF into 3ds Max. This allows you to bring in your Hammer project into 3ds Max.
Source 2 FGD Parser
The FGD parser in Wall Worm supports Counter-Strike 2 to create game entities inside 3ds Max.
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