Brush Materials have incorrect rotation and scale when using the DirectX Shader
Posted on Apr 10, 2012 | Last Updated Apr 10, 2012
The Wall Worm Material Library Generator originally created DirectX Materials for all materials. But updates to the VMF Exporter changed the way materials are interpretted. Whenever possible, you should not use DirectX Materials.
material, bug, directx shader, rotation, scale
Nothing Happens When You Hit Export
Posted on Feb 13, 2012 | Last Updated Feb 13, 2012
Model does not compile when you hit export. Here are some solutions.
Level of Detail (LOD) Generator & Tools Rollout
Posted on Feb 12, 2012 | Last Updated Jun 6, 2020
The Level of Detail Tools Rollout gives you controls for making LOD models and other LOD-related tools.