Create Prop Zoo from VMF
Create a Prop Zoo of all the models contained in a VMF.
Export Multiple Texture Skins
You can give your model multiple skins (textures) so that the same mesh can look differently in different uses.
Displacement Texture Scale Sometimes Incorrect
Understanding Displacement Blend Texture Scale
This page explains one cause for displacement materials to be scaled incorrectly in Source as well as the solution. You should use bitmaps of equal dimensions in both materials controlling the Blend material.
Transparency and Reflections
Tutorial and example scene on making a material that has reflectivity that matches the transparency in 3ds Max.
Converting Displacements to Models
Steps on converting a collection of displacements to props.
Texture and VTex Errors
Topics pertaining to errors compiling VTF Textures from bitmaps in Source.
Displacement Proxies
Displacement Proxies allow teams to work more efficiently with displacements in multiple files.
Texturing World Geometry in 3ds Max
Basic tips on texturing world geometry in Max, especially for those with a Hammer background.
Recovering a Displacement Mesh
This page explains how to recover your displacements from a Sculpt Mesh that was never committed.