CorVex Utility Floater
Posted on Jul 25, 2017 | Last Updated Jul 29, 2017
Basic overview of the CorVex Utility Floater.
Why are Models Appearing as Cubes?
When reopening a scene the models can appear as cubes if the game settings do not include paths to the source MDL files.
Posted on Mar 4, 2017 | Last Updated Mar 4, 2017
This document explains why models can appear as cubes instead of props when importing VMF or MDL nodes.
mdl, model, cube
Making $jigglebones in 3ds Max for Source
Posted on Feb 12, 2012 | Last Updated Jan 18, 2015
$jigglebones are bones that can automatically generate secondary motion without being animated. Making a $jigglebone in WWMT requires you to use the hierarchy tab in the command panel, which may be a new area for less experienced modelers.
Level of Detail (LOD) Generator & Tools Rollout
Posted on Feb 12, 2012 | Last Updated Jun 6, 2020
The Level of Detail Tools Rollout gives you controls for making LOD models and other LOD-related tools.