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End User License Agreement

Posted on Jan 13, 2015 | Last Updated Nov 29, 2015

End User License Agreement for Wall Worm Products.

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eula, license agreement

Prop Data and Custom Gibs

Posted on Feb 12, 2012 | Last Updated May 9, 2021

Explanation of the Prop Data and Custom Gibs rollout in Wall Worm Model Tools.

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gibs, propdata

Rad Topics

Posted on Feb 12, 2012 | Last Updated Aug 14, 2013

Articles related to making and using radiosity in your levels.

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rad, light, shadow, compile, vrad

Studiomdl.exe and Vtex.exe - Unable to find gameinfo.txt

Posted on Feb 13, 2012 | Last Updated Feb 13, 2012

This error usually indicates Steam did an update or you are working with a mod that doesn't use the Steam VProject setting. Read the fix here.

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Displacement edge abutting other edges

Posted on Jan 23, 2016 | Last Updated Jan 23, 2016

Help understanding the VBSP compile warning about displacement edge abutting other edges.

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displacement, edge, abutting, other, edges, compile

Illegal Characters in Path

Posted on May 28, 2015 | Last Updated May 28, 2015

Solving some problems with special characters and illegal characters in filename paths.

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Lightmap Scale

Posted on May 15, 2012 | Last Updated May 15, 2012

This article details the process of setting lightmap scale on objects, displacements and faces with Wall Worm Anvil's lightmap tools.

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lightmaps, lightmap, scale, lighting, shadows

BSP Compile Log

Posted on Aug 8, 2014 | Last Updated Aug 8, 2014

Viewing and using the BSP Compile logs.

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vbsp, bsp, compile, log, error

Attachments & Particle System UI

Posted on Feb 12, 2012 | Last Updated Feb 12, 2012

Attachments are points on your model where you can attach extra models and particle systems (guns, sprites, etc). This page details both Attachments and Particle Systems since the Particle System controls are also in the attachment rollout.

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Generating LODs

Posted on Feb 12, 2012 | Last Updated May 8, 2024

The Level of Detail Generator on the Level of Detail Tools Rollout lets you generate LOD models from the root mesh. The tool will make lower-res versions of your model so that less polygons are rendered in-game when players move farther away.

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lod