Sky Writer
Sky writer allows you to render your 3ds Max scene straight into the Source Game Engine as a HDR 2D sky texture (also known as a cubemap).
Making your 3D Skybox
Explanation on making a 3D Skybox in 3ds Max with Wall Worm.
VMT Browser
The VMT Browser in Wall Worm allows you to browse, preview and assign materials from your game.
Visgroup Manager
The Visgroup Manager in Wall Worm allows you to arbitrarily show/hide objects in your scene.
VMF Exporter
The Wall Worm tools allows you to send your 3ds Max scene to Hammer and Source via a VMF Exporter.
Overview Exporter
The Overview/Radar texture exporter allows you to export an overview texture straight from your Max scene.
Collision Hulls in 3ds Max for Source
Using WWMT in 3ds Max to create your model's collision hull with the Quick Hull feature.
Model & Basic QC Rollout
Explanation of the model and basic qc rollout inside WWMT where you assign the mesh, set model/material paths and set some basic parameters.
Washed Out Textures
Instructions of getting your materials to import without being washed out in color.
Cordon Manager
The cordon manager lets you use multiple cordons and limit the compiling of your level to the area inside the cordon.