Displacements Fail to Export
Some tips on troubleshooting displacements failing to export from Max into Source.
Washed Out Textures
Instructions of getting your materials to import without being washed out in color.
Export Textures to WAD
Export Bitmaps from your 3ds Max scene to WAD files.
Collision Hulls in 3ds Max for Source
Using WWMT in 3ds Max to create your model's collision hull with the Quick Hull feature.
3ds Max Tools
3ds Max Tools that help with game development. All tools have been or are actively used by Wall Worm.
[FIXED] Blend Materials Crashing 3ds Max 2021
Many DirectX shaders are crashing 3ds Max 2021, including the Wall Worm Blend Materials
There is a regression in 3ds Max 2021 that causes Max to crash when using Wall Worm's DirectX shaders for displacements.
Making $jigglebones in 3ds Max for Source
$jigglebones are bones that can automatically generate secondary motion without being animated. Making a $jigglebone in WWMT requires you to use the hierarchy tab in the command panel, which may be a new area for less experienced modelers.
WWMT Changelog
Wall Worm tools changelog. Includes information and release date on each update to Wall Worm.
Export Multiple Texture Skins
You can give your model multiple skins (textures) so that the same mesh can look differently in different uses.
Bad Texture Alignment on Brush Geometry and Displacements
Fixed in VMF Exporter 1.21 (WWMT 1.768)
The current VMF Exporter does not yet export the correct texture alignment, rotation and scaling on brush geometry and displacements.