Grouped Geometry is Not Supported
When exporting grouped models to SMD, the SMD exporter will fail to export your model correctly.
Sky Writer
Sky writer allows you to render your 3ds Max scene straight into the Source Game Engine as a HDR 2D sky texture (also known as a cubemap).
Imported Brush UV Scale Wrong
Fix for importing correct UVs on brushes when the source texture is not a power of 2.
Source 2 Engine
Wall Worm and Source 2. Information on Counter-Strike 2 and Counter-Strike: Global Offensive.
Material Library Generator
Explanation of how to use the Material Library Generator.
Source Shader Settings
Control many Source VMT parameters directly inside 3ds Max.
Source Engine
Articles related to the Source Game Engine.
Wrinklemaps
Instructions on making wrinklemaps in 3ds Max with Wall Worm Pro.
Converting Displacements to Models
Steps on converting a collection of displacements to props.
Wall Worm
Wall Worm tools, utilities, plugins and scripts for creating Source and Source 2 Game Engine Assets inside 3ds Max. Documentation, tutorials, tips, videos and more.