Prop Data and Custom Gibs
Explanation of the Prop Data and Custom Gibs rollout in Wall Worm Model Tools.
Known Issues
Known issues with various Wall Worm tools.
Displacements Fail to Export


Some tips on troubleshooting displacements failing to export from Max into Source.
Porting Levels into Source
General Overview of Converting Scenes that Were Not Designed with Source in Mind
Overview on porting scenes and levels from other sources.
VMF Importer



You can use Wall Worm to import a VMF into 3ds Max. This allows you to bring in your Hammer project into 3ds Max.
Creating Entities
Details on what objects automatically export as entities in a VMF and how to manually create other entities.
The Age of Free Game Engines is Here



The game engines are all going free and Wall Worm Pro is now available.
Material Library Generator
Explanation of how to use the Material Library Generator.
Anatomy of a Design Team
Teamwork in 3ds Max

This documents the most efficient setup of 3ds Max, Wall Worm and team organization for a Source Engine Project.
Back to the Future with BSP
Newsletter #2 in 2016 with recent updates in Wall Worm, talk about the level design contest and random thoughts.